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- /* ----------------------------------------------------------------------
- * Copyright (C) 2010-2014 ARM Limited. All rights reserved.
- *
- * $Date: 12. March 2014
- * $Revision: V1.4.4
- *
- * Project: CMSIS DSP Library
- * Title: arm_offset_f32.c
- *
- * Description: Floating-point vector offset.
- *
- * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- * - Neither the name of ARM LIMITED nor the names of its contributors
- * may be used to endorse or promote products derived from this
- * software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- * ---------------------------------------------------------------------------- */
- #include "arm_math.h"
- /**
- * @ingroup groupMath
- */
- /**
- * @defgroup offset Vector Offset
- *
- * Adds a constant offset to each element of a vector.
- *
- * <pre>
- * pDst[n] = pSrc[n] + offset, 0 <= n < blockSize.
- * </pre>
- *
- * The functions support in-place computation allowing the source and
- * destination pointers to reference the same memory buffer.
- * There are separate functions for floating-point, Q7, Q15, and Q31 data types.
- */
- /**
- * @addtogroup offset
- * @{
- */
- /**
- * @brief Adds a constant offset to a floating-point vector.
- * @param[in] *pSrc points to the input vector
- * @param[in] offset is the offset to be added
- * @param[out] *pDst points to the output vector
- * @param[in] blockSize number of samples in the vector
- * @return none.
- */
- void arm_offset_f32(
- float32_t * pSrc,
- float32_t offset,
- float32_t * pDst,
- uint32_t blockSize)
- {
- uint32_t blkCnt; /* loop counter */
- #ifndef ARM_MATH_CM0_FAMILY
- /* Run the below code for Cortex-M4 and Cortex-M3 */
- float32_t in1, in2, in3, in4;
- /*loop Unrolling */
- blkCnt = blockSize >> 2u;
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while(blkCnt > 0u)
- {
- /* C = A + offset */
- /* Add offset and then store the results in the destination buffer. */
- /* read samples from source */
- in1 = *pSrc;
- in2 = *(pSrc + 1);
- /* add offset to input */
- in1 = in1 + offset;
- /* read samples from source */
- in3 = *(pSrc + 2);
- /* add offset to input */
- in2 = in2 + offset;
- /* read samples from source */
- in4 = *(pSrc + 3);
- /* add offset to input */
- in3 = in3 + offset;
- /* store result to destination */
- *pDst = in1;
- /* add offset to input */
- in4 = in4 + offset;
- /* store result to destination */
- *(pDst + 1) = in2;
- /* store result to destination */
- *(pDst + 2) = in3;
- /* store result to destination */
- *(pDst + 3) = in4;
- /* update pointers to process next samples */
- pSrc += 4u;
- pDst += 4u;
- /* Decrement the loop counter */
- blkCnt--;
- }
- /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
- blkCnt = blockSize % 0x4u;
- #else
- /* Run the below code for Cortex-M0 */
- /* Initialize blkCnt with number of samples */
- blkCnt = blockSize;
- #endif /* #ifndef ARM_MATH_CM0_FAMILY */
- while(blkCnt > 0u)
- {
- /* C = A + offset */
- /* Add offset and then store the result in the destination buffer. */
- *pDst++ = (*pSrc++) + offset;
- /* Decrement the loop counter */
- blkCnt--;
- }
- }
- /**
- * @} end of offset group
- */
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