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- /* ----------------------------------------------------------------------
- * Copyright (C) 2010-2014 ARM Limited. All rights reserved.
- *
- * $Date: 12. March 2014
- * $Revision: V1.4.4
- *
- * Project: CMSIS DSP Library
- * Title: arm_dot_prod_f32.c
- *
- * Description: Floating-point dot product.
- *
- * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- * - Neither the name of ARM LIMITED nor the names of its contributors
- * may be used to endorse or promote products derived from this
- * software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- * ---------------------------------------------------------------------------- */
- #include "arm_math.h"
- /**
- * @ingroup groupMath
- */
- /**
- * @defgroup dot_prod Vector Dot Product
- *
- * Computes the dot product of two vectors.
- * The vectors are multiplied element-by-element and then summed.
- *
- * <pre>
- * sum = pSrcA[0]*pSrcB[0] + pSrcA[1]*pSrcB[1] + ... + pSrcA[blockSize-1]*pSrcB[blockSize-1]
- * </pre>
- *
- * There are separate functions for floating-point, Q7, Q15, and Q31 data types.
- */
- /**
- * @addtogroup dot_prod
- * @{
- */
- /**
- * @brief Dot product of floating-point vectors.
- * @param[in] *pSrcA points to the first input vector
- * @param[in] *pSrcB points to the second input vector
- * @param[in] blockSize number of samples in each vector
- * @param[out] *result output result returned here
- * @return none.
- */
- void arm_dot_prod_f32(
- float32_t * pSrcA,
- float32_t * pSrcB,
- uint32_t blockSize,
- float32_t * result)
- {
- float32_t sum = 0.0f; /* Temporary result storage */
- uint32_t blkCnt; /* loop counter */
- #ifndef ARM_MATH_CM0_FAMILY
- /* Run the below code for Cortex-M4 and Cortex-M3 */
- /*loop Unrolling */
- blkCnt = blockSize >> 2u;
- /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
- ** a second loop below computes the remaining 1 to 3 samples. */
- while(blkCnt > 0u)
- {
- /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */
- /* Calculate dot product and then store the result in a temporary buffer */
- sum += (*pSrcA++) * (*pSrcB++);
- sum += (*pSrcA++) * (*pSrcB++);
- sum += (*pSrcA++) * (*pSrcB++);
- sum += (*pSrcA++) * (*pSrcB++);
- /* Decrement the loop counter */
- blkCnt--;
- }
- /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
- ** No loop unrolling is used. */
- blkCnt = blockSize % 0x4u;
- #else
- /* Run the below code for Cortex-M0 */
- /* Initialize blkCnt with number of samples */
- blkCnt = blockSize;
- #endif /* #ifndef ARM_MATH_CM0_FAMILY */
- while(blkCnt > 0u)
- {
- /* C = A[0]* B[0] + A[1]* B[1] + A[2]* B[2] + .....+ A[blockSize-1]* B[blockSize-1] */
- /* Calculate dot product and then store the result in a temporary buffer. */
- sum += (*pSrcA++) * (*pSrcB++);
- /* Decrement the loop counter */
- blkCnt--;
- }
- /* Store the result back in the destination buffer */
- *result = sum;
- }
- /**
- * @} end of dot_prod group
- */
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