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- /*
- * Copyright (c) 2016 Zibin Zheng <[email protected]>
- * All rights reserved
- */
- #include "multi_button.h"
- #define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((Button*)handle)
- //button handle list head.
- static struct Button* head_handle = NULL;
- /**
- * @brief Initializes the button struct handle.
- * @param handle: the button handle strcut.
- * @param pin_level: read the HAL GPIO of the connet button level.
- * @param active_level: pressed GPIO level.
- * @param button_id: the button id.
- * @retval None
- */
- void button_init(struct Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id)
- {
- memset(handle, 0, sizeof(struct Button));
- handle->event = (uint8_t)NONE_PRESS;
- handle->hal_button_Level = pin_level;
- handle->button_level = handle->hal_button_Level(button_id);
- handle->active_level = active_level;
- handle->button_id = button_id;
- }
- /**
- * @brief Attach the button event callback function.
- * @param handle: the button handle strcut.
- * @param event: trigger event type.
- * @param cb: callback function.
- * @retval None
- */
- void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
- {
- handle->cb[event] = cb;
- }
- /**
- * @brief Inquire the button event happen.
- * @param handle: the button handle strcut.
- * @retval button event.
- */
- PressEvent get_button_event(struct Button* handle)
- {
- return (PressEvent)(handle->event);
- }
- /**
- * @brief Button driver core function, driver state machine.
- * @param handle: the button handle strcut.
- * @retval None
- */
- void button_handler(struct Button* handle)
- {
- uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id);
- //ticks counter working..
- if((handle->state) > 0) handle->ticks++;
- /*------------button debounce handle---------------*/
- if(read_gpio_level != handle->button_level) { //not equal to prev one
- //continue read 3 times same new level change
- if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
- handle->button_level = read_gpio_level;
- handle->debounce_cnt = 0;
- }
- } else { //leved not change ,counter reset.
- handle->debounce_cnt = 0;
- }
- /*-----------------State machine-------------------*/
- switch (handle->state) {
- case 0:
- if(handle->button_level == handle->active_level) { //start press down
- handle->event = (uint8_t)PRESS_DOWN;
- EVENT_CB(PRESS_DOWN);
- handle->ticks = 0;
- handle->repeat = 1;
- handle->state = 1;
- } else {
- handle->event = (uint8_t)NONE_PRESS;
- }
- break;
- case 1:
- if(handle->button_level != handle->active_level) { //released press up
- handle->event = (uint8_t)PRESS_UP;
- EVENT_CB(PRESS_UP);
- handle->ticks = 0;
- handle->state = 2;
- } else if(handle->ticks > LONG_TICKS) {
- handle->event = (uint8_t)LONG_PRESS_START;
- EVENT_CB(LONG_PRESS_START);
- handle->state = 5;
- }
- break;
- case 2:
- if(handle->button_level == handle->active_level) { //press down again
- handle->event = (uint8_t)PRESS_DOWN;
- EVENT_CB(PRESS_DOWN);
- handle->repeat++;
- EVENT_CB(PRESS_REPEAT); // repeat hit
- handle->ticks = 0;
- handle->state = 3;
- } else if(handle->ticks > SHORT_TICKS) { //released timeout
- if(handle->repeat == 1) {
- handle->event = (uint8_t)SINGLE_CLICK;
- EVENT_CB(SINGLE_CLICK);
- } else if(handle->repeat == 2) {
- handle->event = (uint8_t)DOUBLE_CLICK;
- EVENT_CB(DOUBLE_CLICK); // repeat hit
- }
- handle->state = 0;
- }
- break;
- case 3:
- if(handle->button_level != handle->active_level) { //released press up
- handle->event = (uint8_t)PRESS_UP;
- EVENT_CB(PRESS_UP);
- if(handle->ticks < SHORT_TICKS) {
- handle->ticks = 0;
- handle->state = 2; //repeat press
- } else {
- handle->state = 0;
- }
- }else if(handle->ticks > SHORT_TICKS){ // long press up
- handle->state = 0;
- }
- break;
- case 5:
- if(handle->button_level == handle->active_level) {
- //continue hold trigger
- handle->event = (uint8_t)LONG_PRESS_HOLD;
- EVENT_CB(LONG_PRESS_HOLD);
- } else { //releasd
- handle->event = (uint8_t)PRESS_UP;
- EVENT_CB(PRESS_UP);
- handle->state = 0; //reset
- }
- break;
- default:
- handle->state = 0; //reset
- break;
- }
- }
- /**
- * @brief Start the button work, add the handle into work list.
- * @param handle: target handle strcut.
- * @retval 0: succeed. -1: already exist.
- */
- int button_start(struct Button* handle)
- {
- struct Button* target = head_handle;
- while(target) {
- if(target == handle) return -1; //already exist.
- target = target->next;
- }
- handle->next = head_handle;
- head_handle = handle;
- return 0;
- }
- /**
- * @brief Stop the button work, remove the handle off work list.
- * @param handle: target handle strcut.
- * @retval None
- */
- void button_stop(struct Button* handle)
- {
- struct Button** curr;
- for(curr = &head_handle; *curr; ) {
- struct Button* entry = *curr;
- if (entry == handle) {
- *curr = entry->next;
- // free(entry);
- return;//glacier add 2021-8-18
- } else
- curr = &entry->next;
- }
- }
- /**
- * @brief background ticks, timer repeat invoking interval 5ms.
- * @param None.
- * @retval None
- */
- void button_ticks()
- {
- struct Button* target;
- for(target=head_handle; target; target=target->next) {
- button_handler(target);
- }
- }
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