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- #include "key.h"
- #include "gpio.h"
- #include "multi_button.h"
- struct Button *btn_press;
- struct Button btn_key_up;
- struct Button btn_key0;
- struct Button btn_key1;
- struct Button btn_key2;
- key_button_t key_button;
- #define KEY_UP_ACTIVE_LEVEL 1
- #define KEY0_ACTIVE_LEVEL 0
- #define KEY1_ACTIVE_LEVEL 0
- #define KEY2_ACTIVE_LEVEL 0
- uint8_t key_read_button(uint8_t button_id)
- {
- // you can share the GPIO read function with multiple Buttons
- switch (button_id)
- {
- case 0:
- return GPIO_ReadInputDataBit(GPIO_KEY_UP_PORT, GPIO_KEY_UP_PIN);
- case 1:
- return GPIO_ReadInputDataBit(GPIO_KEY0_PORT, GPIO_KEY0_PIN);
- case 2:
- return GPIO_ReadInputDataBit(GPIO_KEY1_PORT, GPIO_KEY1_PIN);
- case 3:
- return GPIO_ReadInputDataBit(GPIO_KEY2_PORT, GPIO_KEY2_PIN);
- default:
- return 0;
- }
- }
- void key_press_down(void *btn)
- {
- if (NULL == btn)
- {
- key_button.i = 0;
- }
- else
- {
- btn_press = (struct Button *)btn;
- if (btn_press == &btn_key_up)
- {
- key_button.key_state.bits.key_up_state_flag = 1;
- }
- if (btn_press == &btn_key0)
- {
- key_button.key_state.bits.key0_state_flag = 1;
- }
- if (btn_press == &btn_key1)
- {
- key_button.key_state.bits.key1_state_flag = 1;
- }
- if (btn_press == &btn_key2)
- {
- key_button.key_state.bits.key2_state_flag = 1;
- }
- }
- }
- void key_button_init(void)
- {
- button_init(&btn_key_up, key_read_button, KEY_UP_ACTIVE_LEVEL, 0);
- button_init(&btn_key0, key_read_button, KEY0_ACTIVE_LEVEL, 1);
- button_init(&btn_key1, key_read_button, KEY1_ACTIVE_LEVEL, 2);
- button_init(&btn_key2, key_read_button, KEY2_ACTIVE_LEVEL, 3);
- button_attach(&btn_key_up, PRESS_DOWN, key_press_down);
- button_attach(&btn_key0, PRESS_DOWN, key_press_down);
- button_attach(&btn_key1, PRESS_DOWN, key_press_down);
- button_attach(&btn_key2, PRESS_DOWN, key_press_down);
- button_start(&btn_key_up);
- button_start(&btn_key0);
- button_start(&btn_key1);
- button_start(&btn_key2);
- }
- void key_button_task()
- {
- button_ticks();
- }
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