/* * Copyright (c) 2016 Zibin Zheng * All rights reserved */ #include "multi_button.h" #define EVENT_CB(ev) if(handle->cb[ev])handle->cb[ev]((Button*)handle) //button handle list head. static struct Button* head_handle = NULL; /** * @brief Initializes the button struct handle. * @param handle: the button handle strcut. * @param pin_level: read the HAL GPIO of the connet button level. * @param active_level: pressed GPIO level. * @param button_id: the button id. * @retval None */ void button_init(struct Button* handle, uint8_t(*pin_level)(uint8_t), uint8_t active_level, uint8_t button_id) { memset(handle, 0, sizeof(struct Button)); handle->event = (uint8_t)NONE_PRESS; handle->hal_button_Level = pin_level; handle->button_level = handle->hal_button_Level(button_id); handle->active_level = active_level; handle->button_id = button_id; } /** * @brief Attach the button event callback function. * @param handle: the button handle strcut. * @param event: trigger event type. * @param cb: callback function. * @retval None */ void button_attach(struct Button* handle, PressEvent event, BtnCallback cb) { handle->cb[event] = cb; } /** * @brief Inquire the button event happen. * @param handle: the button handle strcut. * @retval button event. */ PressEvent get_button_event(struct Button* handle) { return (PressEvent)(handle->event); } /** * @brief Button driver core function, driver state machine. * @param handle: the button handle strcut. * @retval None */ void button_handler(struct Button* handle) { uint8_t read_gpio_level = handle->hal_button_Level(handle->button_id); //ticks counter working.. if((handle->state) > 0) handle->ticks++; /*------------button debounce handle---------------*/ if(read_gpio_level != handle->button_level) { //not equal to prev one //continue read 3 times same new level change if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) { handle->button_level = read_gpio_level; handle->debounce_cnt = 0; } } else { //leved not change ,counter reset. handle->debounce_cnt = 0; } /*-----------------State machine-------------------*/ switch (handle->state) { case 0: if(handle->button_level == handle->active_level) { //start press down handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->ticks = 0; handle->repeat = 1; handle->state = 1; } else { handle->event = (uint8_t)NONE_PRESS; } break; case 1: if(handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->ticks = 0; handle->state = 2; } else if(handle->ticks > LONG_TICKS) { handle->event = (uint8_t)LONG_PRESS_START; EVENT_CB(LONG_PRESS_START); handle->state = 5; } break; case 2: if(handle->button_level == handle->active_level) { //press down again handle->event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle->repeat++; EVENT_CB(PRESS_REPEAT); // repeat hit handle->ticks = 0; handle->state = 3; } else if(handle->ticks > SHORT_TICKS) { //released timeout if(handle->repeat == 1) { handle->event = (uint8_t)SINGLE_CLICK; EVENT_CB(SINGLE_CLICK); } else if(handle->repeat == 2) { handle->event = (uint8_t)DOUBLE_CLICK; EVENT_CB(DOUBLE_CLICK); // repeat hit } handle->state = 0; } break; case 3: if(handle->button_level != handle->active_level) { //released press up handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); if(handle->ticks < SHORT_TICKS) { handle->ticks = 0; handle->state = 2; //repeat press } else { handle->state = 0; } }else if(handle->ticks > SHORT_TICKS){ // long press up handle->state = 0; } break; case 5: if(handle->button_level == handle->active_level) { //continue hold trigger handle->event = (uint8_t)LONG_PRESS_HOLD; EVENT_CB(LONG_PRESS_HOLD); } else { //releasd handle->event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle->state = 0; //reset } break; default: handle->state = 0; //reset break; } } /** * @brief Start the button work, add the handle into work list. * @param handle: target handle strcut. * @retval 0: succeed. -1: already exist. */ int button_start(struct Button* handle) { struct Button* target = head_handle; while(target) { if(target == handle) return -1; //already exist. target = target->next; } handle->next = head_handle; head_handle = handle; return 0; } /** * @brief Stop the button work, remove the handle off work list. * @param handle: target handle strcut. * @retval None */ void button_stop(struct Button* handle) { struct Button** curr; for(curr = &head_handle; *curr; ) { struct Button* entry = *curr; if (entry == handle) { *curr = entry->next; // free(entry); return;//glacier add 2021-8-18 } else curr = &entry->next; } } /** * @brief background ticks, timer repeat invoking interval 5ms. * @param None. * @retval None */ void button_ticks() { struct Button* target; for(target=head_handle; target; target=target->next) { button_handler(target); } }