#!/usr/bin/env python # -*- encoding: utf-8 -*- from ui.main.main import Main from ui.own.frame_theme import MyFrame from utils.globalvar import SD from utils.qt import QMessageBox, Signal class Win_Main(Main, MyFrame): up_signal = Signal() down_signal = Signal() controll_signal = Signal(int) do1_signal = Signal(int) do2_signal = Signal(int) do3_signal = Signal(int) do4_signal = Signal(int) do5_signal = Signal(int) do6_signal = Signal(int) do7_signal = Signal(int) do8_signal = Signal(int) fault_release_signal = Signal(int) jy_signal = Signal(int) jy_one_signal = Signal(int) chg_mos_signal = Signal(int) dchg_mos_signal = Signal(int) pre_mos_signal = Signal(int) gjd1_signal = Signal(int) gjd2_signal = Signal(int) chg_signal = Signal(int) sleep_signal = Signal(int) reset_signal = Signal(int) clear_balance_signal = Signal(int) fan_signal = Signal(int) def __init__(self, parent=None): super(Win_Main, self).__init__(parent) self.setupUi(self) self.under_widget.btn_up.clicked.connect(self._sys_up) self.under_widget.btn_down.clicked.connect(self._sys_down) self.under_widget.snkz_check_box.stateChanged.connect(self._controll_sys) self.under_widget.p_check_box.stateChanged.connect(self._do1) self.under_widget.n_check_box.stateChanged.connect(self._do2) # self.under_widget.pre_check_box.stateChanged.connect(self._do3) self.under_widget.pre_check_box.stateChanged.connect(self._prev_check) self.under_widget.center_check_box.stateChanged.connect(self._do4) self.under_widget.dlq_check_box.stateChanged.connect(self._do5) self.under_widget.do6_check_box.stateChanged.connect(self._do6) self.under_widget.do7_check_box.stateChanged.connect(self._do7) self.under_widget.do8_check_box.stateChanged.connect(self._do8) self.under_widget.fault_check_box.stateChanged.connect(self._fault) self.under_widget.again_check_box.stateChanged.connect(self._against) self.under_widget.again_one_check_box.stateChanged.connect(self._again_one) self.under_widget.chg_check_box.stateChanged.connect(self._chg) self.under_widget.dchg_check_box.stateChanged.connect(self._dchg) # self.under_widget.pre_check_box.stateChanged.connect(self._pre) self.under_widget.gjd1_check_box.stateChanged.connect(self._gjd1) self.under_widget.gjd2_check_box.stateChanged.connect(self._gjd2) self.under_widget.qiangzhi_chg_check_box.stateChanged.connect(self._qiangzhi_chg) self.under_widget.sleep_check_box.stateChanged.connect(self._sleep) self.under_widget.reset_check_box.stateChanged.connect(self._reset) self.under_widget.clear_balance_check_box.stateChanged.connect(self._clear) self.under_widget.fan_check_box.stateChanged.connect(self._fan) def _sys_up(self): self.up_signal.emit() def _sys_down(self): self.down_signal.emit() def _controll_sys(self, data): self.controll_signal.emit(data) def _do1(self, data): self.do1_signal.emit(data) def _do2(self, data): self.do2_signal.emit(data) def _do3(self, data): self.do3_signal.emit(data) def _do4(self, data): self.do4_signal.emit(data) def _do5(self, data): self.do5_signal.emit(data) def _do6(self, data): self.do6_signal.emit(data) def _do7(self, data): self.do7_signal.emit(data) def _do8(self, data): self.do8_signal.emit(data) def _fault(self, data): self.fault_release_signal.emit(data) def _against(self, data): self.jy_signal.emit(data) def _again_one(self, data): self.jy_one_signal.emit(data) def _chg(self, data): self.chg_mos_signal.emit(data) def _dchg(self, data): self.dchg_mos_signal.emit(data) def _pre(self, data): self.pre_mos_signal.emit(data) def _gjd1(self, data): self.gjd1_signal.emit(data) def _gjd2(self, data): self.gjd2_signal.emit(data) def _qiangzhi_chg(self, data): self.chg_signal.emit(data) def _sleep(self, data): self.sleep_signal.emit(data) def _reset(self, data): self.reset_signal.emit(data) def _clear(self, data): self.clear_balance_signal.emit(data) def _fan(self, data): self.fan_signal.emit(data) def _prev_check(self,data): if SD.CCU_TYPE == 1: self._do3(data) else: self._pre(data) def can_connect_error(self): QMessageBox.critical(self, "连接状态" if SD.SYSTEM_LANGUAGE == 0 else "Connect State", "CAN 连接失败!" if SD.SYSTEM_LANGUAGE == 0 else "CAN Connect Error!")